Thanks for visiting my site! I am a passionate game development engineer and designer. I am always looking for mentorship and new learning opportunities.
Game Engineer with AAA and indie commercial production experience. Lead game development projects and student groups.
Engineering Call of Duty, Programming a multiplatform MMO, and teaching kids to code in Roblox Studio are some of the things that have got me to where I am today.
June 2022 - September 2022
Built gametypes, solved bugs, and produced data management systems for Call of Duty using C++, Lua, and proprietary technologies.
June 2022 - October 2022
Completed the redesign of a major player-facing monetization system. Collaborated with art leadership to implement backend and UI specifications. Developed multi-platform preformant Python code involving database access and server communication.
September 2022 - January 2023
Planned and instructed weekly supplemental courses for undergraduate computer science students. Session learning outcomes included C, Bash scripting, Unix, and data structures.
June 2022 - September 2022
Lead game development summer camps using Lua in Roblox Studio, Scratch, and online content-creation skills.
January 2020 - June 2021
Managed and contributed Python code for data analysis. Created figures representing results for publication. Trained and provided care for animals subjects during experiementation.
September 2019 - Present
Learning algorithms, data structures, and programming skills through major coursework. Minors in Chemistry and Biology. Additional focused coursework in Physics and Writing
I am actively seeking gameplay engineering and technical design roles.